
Each Boss itself looks and feels unique, and you never feel like anything was copy pasted to inflate the Boss count of the game (I’m looking at you God of War). This is one of the biggest flaws of the game, and in my opinion really held the game back from being much more than it could have been.īoss fights are challenging and for the most part, well designed. This left me playing with the gun I began the game with, and the Armor I began the game with for nearly half my playthrough, which was very frustrating. However, in my first playthrough I ended up only getting 2 new Weapons and 3 new Armor Sets within the first 8 hours or so of playing. Weapons and Armor in the game are very well designed and it is always exciting when you get new gear. On my second playthrough about half the Bosses and Encounters were new, which I was pleasantly surprised to see. Which Boss Fights and Encounters you get will determine what loot you gain, so each playthrough will be a bit different for everyone. Upgrades come in the form of new Traits, Weapon Mods, Weapons, or Armor that your character can use. When not fighting you’ll be exploring the game for randomly generated Dungeons and events that will provide you with Boss encounters, and new upgrades. This is the melee I wanted in Immortal Unchained! Melee Weapons aren’t just for show, and they can be used at a moments notice, really making combat feel smooth and responsive.

Your shots feel good and sound loud leaving your gun, and shooting enemies in their weak spots is particularly satisfying. Combat is tight, and your character feels heavy and weighty.

The gameplay of Remnant is what made this title so compelling to me, and I wasn’t disappointed here. Each world feels unique, with lots of ways to go, but Remnant is ultimately a very linear experience, which may disappoint some. The story is deeper than it first appears, and you can learn a lot from the NPCs in the Ward about what is going on. Gunfire really did a decent job with these aspects of the game, there is a lot to explore, and the world designs are really pretty good for a lower budget studio. You must find out where he went, and what happened to him, before it’s too late. The Ward was founded by a man who has long since disappeared, and finding him is the key to saving not only Earth, but countless other worlds also invaded by the Root. The Ward is your home base where you undertake quests to stop an alien species known as The Root from wiping you out. Remnant begins as you arrive at Ward 13, one of, if not the last bastion of humanity on Earth circa the early 1970s.
#Remnant from the ashes 2 Pc
Resident Evil 7 is available for the PlayStation 4, Xbox One, and PC via Steam.Price at the time of the review: $39.99 Story and Setting The next closest Resident Evil entry would be the Resident Evil 2 remake, which should be hitting the 10 million mark in the very near future. In case you’re curious, even with the milestone, Resident Evil 7 is still firmly in second place in Capcom’s “Platinum Titles” list behind Monster Hunter: World. Subsequently, Japanese Switch owners have been enjoying a cloud-based version since May 2018, while the Stadia version was released earlier this year in April.

“The game’s system underwent a dramatic shift from its previous third-person camera to a new first-person perspective in order to provide an overwhelming, deeply immersive horror experience, garnering high praise from major review sites and other media.”

“Released in January 2017, Resident Evil 7 biohazard builds upon the series’ roots of fear, exploration and tense atmosphere,” explains Capcom in their news release.
#Remnant from the ashes 2 series
Are you one of the few people who hasn’t snagged Resident Evil 7 yet? That number is getting smaller, as Capcom has announced that their return to form for the Resident Evil series has now sold 10 million units worldwide.
